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	<title>Comments on: Batch Optimize in Flash</title>
	<atom:link href="http://blog.zincroe.com/2008/11/batch-optimize-in-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.zincroe.com/2008/11/batch-optimize-in-flash/</link>
	<description>Ramblings from the team at zinc Roe</description>
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		<title>By: Chris</title>
		<link>http://blog.zincroe.com/2008/11/batch-optimize-in-flash/comment-page-1/#comment-556</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 30 Apr 2010 23:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=51#comment-556</guid>
		<description>Thank you for the clarification! Either way this script pointed me in the right direction.
Oh the endless caveats of flash. Thanks again.

- Chris</description>
		<content:encoded><![CDATA[<p>Thank you for the clarification! Either way this script pointed me in the right direction.<br />
Oh the endless caveats of flash. Thanks again.</p>
<p>- Chris</p>
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		<title>By: Luke</title>
		<link>http://blog.zincroe.com/2008/11/batch-optimize-in-flash/comment-page-1/#comment-555</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 30 Apr 2010 18:20:59 +0000</pubDate>
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		<description>It is working as intended, but the result depends a lot on the type of artwork you&#039;re trying to optimize. I was tying to optimize hand-drawn animation with lots of detail and control points. If you have clean, computer-drawn vector art, it&#039;ll be a lot less effective.

Specifically, the script uses zero to prevent optimizeCurves() from applying smoothing (see: http://www.adobe.com/livedocs/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00003966.html). With hand-drawn artwork, running optimizeCurves() without smoothing can still remove a lot of control points. Changing that 0 to 70 means the optimizeCurves() will apply 70% smoothing (which might be totally appropriate for the artwork you&#039;re trying to optimize), so I&#039;d keep a close eye to make sure it still looks ok afterwards.

Funny aside: The quality variable in the script actually zooms in or out in the Flash IDE before calling optimizeCurves(), because you get different results from optimizeCurves() depending on the zoom level, which is all kinds of awesome :-p</description>
		<content:encoded><![CDATA[<p>It is working as intended, but the result depends a lot on the type of artwork you&#8217;re trying to optimize. I was tying to optimize hand-drawn animation with lots of detail and control points. If you have clean, computer-drawn vector art, it&#8217;ll be a lot less effective.</p>
<p>Specifically, the script uses zero to prevent optimizeCurves() from applying smoothing (see: <a href="http://www.adobe.com/livedocs/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00003966.html)" rel="nofollow">http://www.adobe.com/livedocs/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00003966.html)</a>. With hand-drawn artwork, running optimizeCurves() without smoothing can still remove a lot of control points. Changing that 0 to 70 means the optimizeCurves() will apply 70% smoothing (which might be totally appropriate for the artwork you&#8217;re trying to optimize), so I&#8217;d keep a close eye to make sure it still looks ok afterwards.</p>
<p>Funny aside: The quality variable in the script actually zooms in or out in the Flash IDE before calling optimizeCurves(), because you get different results from optimizeCurves() depending on the zoom level, which is all kinds of awesome :-p</p>
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		<title>By: Chris</title>
		<link>http://blog.zincroe.com/2008/11/batch-optimize-in-flash/comment-page-1/#comment-551</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=51#comment-551</guid>
		<description>Correction, the original line 178 reads:

Line 178
document.optimizeCurves(0, true);</description>
		<content:encoded><![CDATA[<p>Correction, the original line 178 reads:</p>
<p>Line 178<br />
document.optimizeCurves(0, true);</p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>http://blog.zincroe.com/2008/11/batch-optimize-in-flash/comment-page-1/#comment-550</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=51#comment-550</guid>
		<description>Hi Luke,

I really appreciate you having created the script. This is exactly what I need - however I do not think it is working as intended.
 
Line 178
document.optimizeCurves(70, true);

After running the script on some large files I noticed that the results were insignificant- 1% or 0%. Having manually run the Optimize Curves command, I knew that my file should take at least a 5% reduction in curves. This is what prompted me to look for Line 178. It was set to 0 when I expected it to take the &quot;quality&quot; variable.

Best,
Chris</description>
		<content:encoded><![CDATA[<p>Hi Luke,</p>
<p>I really appreciate you having created the script. This is exactly what I need &#8211; however I do not think it is working as intended.</p>
<p>Line 178<br />
document.optimizeCurves(70, true);</p>
<p>After running the script on some large files I noticed that the results were insignificant- 1% or 0%. Having manually run the Optimize Curves command, I knew that my file should take at least a 5% reduction in curves. This is what prompted me to look for Line 178. It was set to 0 when I expected it to take the &#8220;quality&#8221; variable.</p>
<p>Best,<br />
Chris</p>
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