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Ramblings from the team at zinc Roe

Metal Fish Eggs

Archive for April, 2009

How to check iPhone texture memory usage with Instruments

When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into…

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Arctic Shuffle Feedback

Since we launched Arctic Shuffle we’ve been keeping a running list of feature ideas for future versions. Ideas have come from our own experience playing (useful), talking and watching friends and colleagues play (more useful), iTunes reviews (mostly useless), reviews…

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Museums and the Web

Looking forward to attending Museums and the Web conference this year. Last year was the first time I attended and I really enjoyed all the lively discussions around how museums and galleries can take advantage of new media to educate and…

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