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	<title>Comments on: How to check iPhone texture memory usage with Instruments</title>
	<atom:link href="http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/</link>
	<description>Ramblings from the team at zinc Roe</description>
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		<title>By: iPhone Application Development Resources &#171; ProductiseIT</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-744</link>
		<dc:creator>iPhone Application Development Resources &#171; ProductiseIT</dc:creator>
		<pubDate>Mon, 28 Feb 2011 02:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-744</guid>
		<description>[...] http://a-13.net/post/99198194/great-expectations http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/ http://blog.beetlebugsoftware.com/post/98705883/3-months-lateritit [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://a-13.net/post/99198194/great-expectations" rel="nofollow">http://a-13.net/post/99198194/great-expectations</a> <a href="http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/" rel="nofollow">http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/</a> <a href="http://blog.beetlebugsoftware.com/post/98705883/3-months-lateritit" rel="nofollow">http://blog.beetlebugsoftware.com/post/98705883/3-months-lateritit</a> [...]</p>
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	<item>
		<title>By: Mobile App Developers List &#171; UK iPhone App Developers</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-742</link>
		<dc:creator>Mobile App Developers List &#171; UK iPhone App Developers</dc:creator>
		<pubDate>Sat, 26 Feb 2011 03:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-742</guid>
		<description>[...] http://a-13.net/post/99198194/great-expectations http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/ http://blog.beetlebugsoftware.com/post/98705883/3-months-lateritit [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://a-13.net/post/99198194/great-expectations" rel="nofollow">http://a-13.net/post/99198194/great-expectations</a> <a href="http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/" rel="nofollow">http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/</a> <a href="http://blog.beetlebugsoftware.com/post/98705883/3-months-lateritit" rel="nofollow">http://blog.beetlebugsoftware.com/post/98705883/3-months-lateritit</a> [...]</p>
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	</item>
	<item>
		<title>By: Using Instruments to check iPhone Texture Memory Usage &#124; Using Instruments to check iPhone Texture Memory Usage iphone &#124; Using Instruments to check iPhone Texture Memory Usage iphone 4 &#124; Iphone Mobile Phones &#62; Iphone 4 Prices &#62; Iphone Phones</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-587</link>
		<dc:creator>Using Instruments to check iPhone Texture Memory Usage &#124; Using Instruments to check iPhone Texture Memory Usage iphone &#124; Using Instruments to check iPhone Texture Memory Usage iphone 4 &#124; Iphone Mobile Phones &#62; Iphone 4 Prices &#62; Iphone Phones</dc:creator>
		<pubDate>Thu, 16 Sep 2010 16:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-587</guid>
		<description>[...] splendid blog post for anyone doing OpenGL work on the [...]</description>
		<content:encoded><![CDATA[<p>[...] splendid blog post for anyone doing OpenGL work on the [...]</p>
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	</item>
	<item>
		<title>By: bada</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-476</link>
		<dc:creator>bada</dc:creator>
		<pubDate>Thu, 01 Oct 2009 14:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-476</guid>
		<description>Sam, i didn&#039;t see the the &lt;strong&gt;GARTResident Object Size&lt;/strong&gt; at Snow Leopard with Xcode 3.2! Someone have another option to do that?</description>
		<content:encoded><![CDATA[<p>Sam, i didn&#8217;t see the the <strong>GARTResident Object Size</strong> at Snow Leopard with Xcode 3.2! Someone have another option to do that?</p>
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	<item>
		<title>By: Sam</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-449</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 19 Aug 2009 05:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-449</guid>
		<description>This still works with the 3.0 SDK, however you must select the app to start befor setting the instruments.  When I loaded instruments it didnt&#039; even have an OpenGL ES option, just an &quot;OpenGL Driver&quot; one which had completely different options.  Once I selected my iPhone and the app to start then the &quot;OpenGL ES&quot; option appeared, and I could select the options described exactly as written.

The step order should now be:  1, 4, 2, 3, 5, and it  works perfectly as of Aug 2009.</description>
		<content:encoded><![CDATA[<p>This still works with the 3.0 SDK, however you must select the app to start befor setting the instruments.  When I loaded instruments it didnt&#8217; even have an OpenGL ES option, just an &#8220;OpenGL Driver&#8221; one which had completely different options.  Once I selected my iPhone and the app to start then the &#8220;OpenGL ES&#8221; option appeared, and I could select the options described exactly as written.</p>
<p>The step order should now be:  1, 4, 2, 3, 5, and it  works perfectly as of Aug 2009.</p>
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	<item>
		<title>By: Luke</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-446</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 18 Aug 2009 13:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-446</guid>
		<description>Yes, the options seem to have changed with the 3.0 SDK (the post and screenshots were based on the 2.2 SDK). I haven&#039;t done enough OpenGL testing with the 3.0 SDK to know if the &quot;Resource Bytes&quot; column is equivalent to the &quot;GART Resident Object Size&quot; column or not :-( It really would be great if Apple would do some tutorials or screencasts covering this stuff...</description>
		<content:encoded><![CDATA[<p>Yes, the options seem to have changed with the 3.0 SDK (the post and screenshots were based on the 2.2 SDK). I haven&#8217;t done enough OpenGL testing with the 3.0 SDK to know if the &#8220;Resource Bytes&#8221; column is equivalent to the &#8220;GART Resident Object Size&#8221; column or not :-( It really would be great if Apple would do some tutorials or screencasts covering this stuff&#8230;</p>
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	<item>
		<title>By: AR</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-442</link>
		<dc:creator>AR</dc:creator>
		<pubDate>Mon, 17 Aug 2009 10:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-442</guid>
		<description>Fantastic post. Is there any followup tutorial planned for profiling openGL iphone games? There seems to be a distinct lack of material for this topic on the internet (or it&#039;s hidden rather well).</description>
		<content:encoded><![CDATA[<p>Fantastic post. Is there any followup tutorial planned for profiling openGL iphone games? There seems to be a distinct lack of material for this topic on the internet (or it&#8217;s hidden rather well).</p>
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	<item>
		<title>By: Skotch</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-441</link>
		<dc:creator>Skotch</dc:creator>
		<pubDate>Mon, 17 Aug 2009 01:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-441</guid>
		<description>When I fire up instruments, I don&#039;t see the same settings. Instead, I see &quot;Resource Bytes&quot; under OpenGl Es. Have these changed? Is there any documentation on what each statistic means?</description>
		<content:encoded><![CDATA[<p>When I fire up instruments, I don&#8217;t see the same settings. Instead, I see &#8220;Resource Bytes&#8221; under OpenGl Es. Have these changed? Is there any documentation on what each statistic means?</p>
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	<item>
		<title>By: Project Organization and Coding Conventions for iPhone Games ● Metal Fish Eggs ● zinc Roe Design</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-316</link>
		<dc:creator>Project Organization and Coding Conventions for iPhone Games ● Metal Fish Eggs ● zinc Roe Design</dc:creator>
		<pubDate>Thu, 07 May 2009 19:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-316</guid>
		<description>[...] Check OpenGL Texture Memory — OpenGL on the iPhone has a soft limit of 24Mb for all textures. If you go above the limit, there&#8217;s a massive performance hit. See: How To Check iPhone Texture Memory Usage With Instruments [...]</description>
		<content:encoded><![CDATA[<p>[...] Check OpenGL Texture Memory — OpenGL on the iPhone has a soft limit of 24Mb for all textures. If you go above the limit, there&#8217;s a massive performance hit. See: How To Check iPhone Texture Memory Usage With Instruments [...]</p>
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		<title>By: rahul</title>
		<link>http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/comment-page-1/#comment-314</link>
		<dc:creator>rahul</dc:creator>
		<pubDate>Tue, 05 May 2009 05:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=124#comment-314</guid>
		<description>Its a great tutorial for novice user of instrument, please provide similar tutorial on leak and object allocation. Thanks..</description>
		<content:encoded><![CDATA[<p>Its a great tutorial for novice user of instrument, please provide similar tutorial on leak and object allocation. Thanks..</p>
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