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Ramblings from the team at zinc Roe

Metal Fish Eggs

Archive for May, 2009

Artifacts in small textures on the iPhone

For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head…

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Units in Box2D

There were some good questions during my presentation last night and via email this morning about units in Box2D.
@jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual:

Box2D works with floating point…

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iPhone and Box2D

For the next version of Arctic Shuffle, we’re using an open source 2D physics engine called Box2D to improve the gameplay. There seems to be a lot of interest in Box2D for the iPhone, but I haven’t found a great overview…

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Project Organization and Coding Conventions for iPhone Games

Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been…

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How To Add Box2D To An iPhone XCode Project

Using Box2D is a great way to add physics to a 2D iPhone game. Since Box2D is written in C++ rather than Objective-C, adding it to your XCode project and getting it to build cleanly can be a bit tricky.…

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Storybuilder – A History

This is a little story about a storybuilder and a project that came and went and came back again. Way back when the universe was young and zinc Roe was operating out of a bachelor apartment we created this thing…

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