Ramblings from the team at zinc Roe
Archive for May, 2009
Posted by Luke on May 14th, 2009
For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head scratching, an obscure forum post saved the day. It turns out there’s a bug in [...]
# — Posted in Blog ·Code ·iPhone
Posted by Luke on May 14th, 2009
There were some good questions during my presentation last night and via email this morning about units in Box2D. @jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual: Box2D works with floating point numbers, so some tolerances have to be used to make Box2D perform well. [...]
# — Posted in Blog ·Code ·Games ·iPhone
Posted by Luke on May 13th, 2009
For the next version of Arctic Shuffle, we’re using an open source 2D physics engine called Box2D to improve the gameplay. There seems to be a lot of interest in Box2D for the iPhone, but I haven’t found a great overview anywhere, so I’ve put together a presentation for tonight’s Toronto iPhone Developer Meetup. Here [...]
# — Posted in Blog
Posted by Luke on May 7th, 2009
Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been all over the map. To improve the quality of our projects and make them easier [...]
# — Posted in Blog ·Code ·Tutorials ·iPhone
Posted by Luke on May 7th, 2009
Using Box2D is a great way to add physics to a 2D iPhone game. Since Box2D is written in C++ rather than Objective-C, adding it to your XCode project and getting it to build cleanly can be a bit tricky. If you just want to get aquainted with Box2D, there is an sample XCode project [...]
# — Posted in Blog ·Code ·Tutorials ·iPhone
Posted by Jason on May 5th, 2009
This is a little story about a storybuilder and a project that came and went and came back again. Way back when the universe was young and zinc Roe was operating out of a bachelor apartment we created this thing called flashcan. It was a simple tool that let users drag and drop artwork onto [...]
# — Posted in Kids Media ·Projects ·Randomness