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	<title>Comments on: How To Add Box2D To An iPhone XCode Project</title>
	<atom:link href="http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/</link>
	<description>Ramblings from the team at zinc Roe</description>
	<lastBuildDate>Fri, 05 Mar 2010 23:02:56 -0500</lastBuildDate>
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		<title>By: nitrorazor</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-475</link>
		<dc:creator>nitrorazor</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-475</guid>
		<description>Nice work, now i can work with Box2D, thanks a lot :)</description>
		<content:encoded><![CDATA[<p>Nice work, now i can work with Box2D, thanks a lot :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-474</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Fri, 18 Sep 2009 14:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-474</guid>
		<description>hi
i have seen your demo .. its amazing
can you tell me how to scroll Bg using the same tutorial
Thanks</description>
		<content:encoded><![CDATA[<p>hi<br />
i have seen your demo .. its amazing<br />
can you tell me how to scroll Bg using the same tutorial<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-465</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Wed, 02 Sep 2009 06:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-465</guid>
		<description>in order to make new ball with different size do i need to write that code in same ball.m or i need
to make a different class for that
here is the code

 (id)init {
	if(self = [super init]) {

[self setBodyDef:new b2BodyDef];

[self setShapeDef:new b2CircleDef];

[self shapeDef]-&gt;density = 2.0f;

[self shapeDef]-&gt;restitution = 0.75f;
		
[self setRadius:32.0f];
[self setBallImageView:[[[UIImageView alloc]
initWithImage:[UIImage imageNamed:@&quot;Ball.png&quot;]] autorelease]];

}</description>
		<content:encoded><![CDATA[<p>in order to make new ball with different size do i need to write that code in same ball.m or i need<br />
to make a different class for that<br />
here is the code</p>
<p> (id)init {<br />
	if(self = [super init]) {</p>
<p>[self setBodyDef:new b2BodyDef];</p>
<p>[self setShapeDef:new b2CircleDef];</p>
<p>[self shapeDef]-&gt;density = 2.0f;</p>
<p>[self shapeDef]-&gt;restitution = 0.75f;</p>
<p>[self setRadius:32.0f];<br />
[self setBallImageView:[[[UIImageView alloc]<br />
initWithImage:[UIImage imageNamed:@"Ball.png"]] autorelease]];</p>
<p>}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-462</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sat, 29 Aug 2009 09:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-462</guid>
		<description>hey
i added your code
screen is just white can you show how to add box and circle 
Thanks</description>
		<content:encoded><![CDATA[<p>hey<br />
i added your code<br />
screen is just white can you show how to add box and circle<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-439</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 12 Aug 2009 02:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-439</guid>
		<description>Can you provide a ZIP file of the final project directory? I don&#039;t have an &quot;Other C Flags&quot; option in the project settings.</description>
		<content:encoded><![CDATA[<p>Can you provide a ZIP file of the final project directory? I don&#8217;t have an &#8220;Other C Flags&#8221; option in the project settings.</p>
]]></content:encoded>
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	<item>
		<title>By: Joe</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-432</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-432</guid>
		<description>An easier way is to change the extension of the file to .mm instead of .m and xcode will compile with the objective-c++ extension</description>
		<content:encoded><![CDATA[<p>An easier way is to change the extension of the file to .mm instead of .m and xcode will compile with the objective-c++ extension</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-323</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 14 May 2009 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-323</guid>
		<description>Great overview. Mixing c++ and obj-c still looks bizarro, but I guess I&#039;ll get used to it.
re: top-left menu - &quot;Active SDK&quot;?</description>
		<content:encoded><![CDATA[<p>Great overview. Mixing c++ and obj-c still looks bizarro, but I guess I&#8217;ll get used to it.<br />
re: top-left menu &#8211; &#8220;Active SDK&#8221;?</p>
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