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	<title>Comments on: How To Add Box2D To An iPhone XCode Project</title>
	<atom:link href="http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/</link>
	<description>Ramblings from the team at zinc Roe</description>
	<lastBuildDate>Tue, 24 Jan 2012 09:36:59 +0000</lastBuildDate>
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	<item>
		<title>By: Alexander</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-1055</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Sat, 14 Jan 2012 16:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-1055</guid>
		<description>Thank you ,very helpful !</description>
		<content:encoded><![CDATA[<p>Thank you ,very helpful !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kalibannez</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-889</link>
		<dc:creator>kalibannez</dc:creator>
		<pubDate>Mon, 10 Oct 2011 18:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-889</guid>
		<description>Great material! Thank you!</description>
		<content:encoded><![CDATA[<p>Great material! Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IS &#8211; Exploring Level Design Tools &#124; Nine Whole Fractions</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-767</link>
		<dc:creator>IS &#8211; Exploring Level Design Tools &#124; Nine Whole Fractions</dc:creator>
		<pubDate>Tue, 29 Mar 2011 09:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-767</guid>
		<description>[...] that most of the most addictive of these games are built of physics engines, like box2d (which is portable to objective-c). And even in this physical world, the amount of &#8216;abstracted&#8217; physics is [...]</description>
		<content:encoded><![CDATA[<p>[...] that most of the most addictive of these games are built of physics engines, like box2d (which is portable to objective-c). And even in this physical world, the amount of &#8216;abstracted&#8217; physics is [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jitu</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-758</link>
		<dc:creator>jitu</dc:creator>
		<pubDate>Tue, 22 Mar 2011 07:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-758</guid>
		<description>Great tutorial.
Thanks a lot for providing too much helpful information.</description>
		<content:encoded><![CDATA[<p>Great tutorial.<br />
Thanks a lot for providing too much helpful information.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coder</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-635</link>
		<dc:creator>Coder</dc:creator>
		<pubDate>Mon, 22 Nov 2010 19:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-635</guid>
		<description>Thanks for posting all of this information and the visual examples. Also, thanks for the small bits of source code, very helpful! :-)</description>
		<content:encoded><![CDATA[<p>Thanks for posting all of this information and the visual examples. Also, thanks for the small bits of source code, very helpful! :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Linh</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-557</link>
		<dc:creator>Linh</dc:creator>
		<pubDate>Sun, 02 May 2010 00:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-557</guid>
		<description>thanks it works fine with version 2.0.2.
how do i make it work with version 2.1.2?</description>
		<content:encoded><![CDATA[<p>thanks it works fine with version 2.0.2.<br />
how do i make it work with version 2.1.2?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nitrorazor</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-475</link>
		<dc:creator>nitrorazor</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-475</guid>
		<description>Nice work, now i can work with Box2D, thanks a lot :)</description>
		<content:encoded><![CDATA[<p>Nice work, now i can work with Box2D, thanks a lot :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-474</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Fri, 18 Sep 2009 14:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-474</guid>
		<description>hi
i have seen your demo .. its amazing
can you tell me how to scroll Bg using the same tutorial
Thanks</description>
		<content:encoded><![CDATA[<p>hi<br />
i have seen your demo .. its amazing<br />
can you tell me how to scroll Bg using the same tutorial<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-465</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Wed, 02 Sep 2009 06:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-465</guid>
		<description>in order to make new ball with different size do i need to write that code in same ball.m or i need
to make a different class for that
here is the code

 (id)init {
	if(self = [super init]) {

[self setBodyDef:new b2BodyDef];

[self setShapeDef:new b2CircleDef];

[self shapeDef]-&gt;density = 2.0f;

[self shapeDef]-&gt;restitution = 0.75f;
		
[self setRadius:32.0f];
[self setBallImageView:[[[UIImageView alloc]
initWithImage:[UIImage imageNamed:@&quot;Ball.png&quot;]] autorelease]];

}</description>
		<content:encoded><![CDATA[<p>in order to make new ball with different size do i need to write that code in same ball.m or i need<br />
to make a different class for that<br />
here is the code</p>
<p> (id)init {<br />
	if(self = [super init]) {</p>
<p>[self setBodyDef:new b2BodyDef];</p>
<p>[self setShapeDef:new b2CircleDef];</p>
<p>[self shapeDef]-&gt;density = 2.0f;</p>
<p>[self shapeDef]-&gt;restitution = 0.75f;</p>
<p>[self setRadius:32.0f];<br />
[self setBallImageView:[[[UIImageView alloc]<br />
initWithImage:[UIImage imageNamed:@"Ball.png"]] autorelease]];</p>
<p>}</p>
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	</item>
	<item>
		<title>By: sam</title>
		<link>http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/comment-page-1/#comment-462</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sat, 29 Aug 2009 09:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=153#comment-462</guid>
		<description>hey
i added your code
screen is just white can you show how to add box and circle 
Thanks</description>
		<content:encoded><![CDATA[<p>hey<br />
i added your code<br />
screen is just white can you show how to add box and circle<br />
Thanks</p>
]]></content:encoded>
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