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	<title>Comments on: iPhone and Box2D</title>
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	<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/</link>
	<description>Ramblings from the team at zinc Roe</description>
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		<title>By: Mamunur</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-869</link>
		<dc:creator>Mamunur</dc:creator>
		<pubDate>Mon, 26 Sep 2011 12:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-869</guid>
		<description>This is a great slides.</description>
		<content:encoded><![CDATA[<p>This is a great slides.</p>
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		<title>By: IS &#8211; Physics on iPhone &#124; Nine Whole Fractions</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-771</link>
		<dc:creator>IS &#8211; Physics on iPhone &#124; Nine Whole Fractions</dc:creator>
		<pubDate>Mon, 04 Apr 2011 09:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-771</guid>
		<description>[...] Though if cocos2d is not required, it is possible to write box2d in objective-c (as seen in these structured examples (which uses [...]</description>
		<content:encoded><![CDATA[<p>[...] Though if cocos2d is not required, it is possible to write box2d in objective-c (as seen in these structured examples (which uses [...]</p>
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		<title>By: Clean COCOS &#38; BOX2D project &#124; W2OM - iPhone by code</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-737</link>
		<dc:creator>Clean COCOS &#38; BOX2D project &#124; W2OM - iPhone by code</dc:creator>
		<pubDate>Tue, 22 Feb 2011 12:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-737</guid>
		<description>[...] first is &#8211; http://blog.zincroe.com/2009/05/iphone-and-box2d/ ;  The code is very neat and [...]</description>
		<content:encoded><![CDATA[<p>[...] first is &#8211; <a href="http://blog.zincroe.com/2009/05/iphone-and-box2d/" rel="nofollow">http://blog.zincroe.com/2009/05/iphone-and-box2d/</a> ;  The code is very neat and [...]</p>
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	<item>
		<title>By: Learning Diary #7: Cocos2D example codes and Box2D engine &#124; Karnak Games</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-577</link>
		<dc:creator>Learning Diary #7: Cocos2D example codes and Box2D engine &#124; Karnak Games</dc:creator>
		<pubDate>Fri, 02 Jul 2010 18:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-577</guid>
		<description>[...] downloaded some examples using Box2D, but none of them have fixed [...]</description>
		<content:encoded><![CDATA[<p>[...] downloaded some examples using Box2D, but none of them have fixed [...]</p>
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		<title>By: leo</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-544</link>
		<dc:creator>leo</dc:creator>
		<pubDate>Mon, 29 Mar 2010 05:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-544</guid>
		<description>I try the game &amp; checked the code .. 
I have some question on that .. 
when the ball touch the square a little time the Ball was stopped , but when another touch the square again , the ball which touch the square was release .. 
when is that code ?? 
I would like to do something to stop &amp; release the ball by code .. but don&#039;t know how to do that ..</description>
		<content:encoded><![CDATA[<p>I try the game &amp; checked the code ..<br />
I have some question on that ..<br />
when the ball touch the square a little time the Ball was stopped , but when another touch the square again , the ball which touch the square was release ..<br />
when is that code ??<br />
I would like to do something to stop &amp; release the ball by code .. but don&#8217;t know how to do that ..</p>
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		<title>By: Shane</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-489</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Tue, 24 Nov 2009 23:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-489</guid>
		<description>How would you add a debug layer on this setup?</description>
		<content:encoded><![CDATA[<p>How would you add a debug layer on this setup?</p>
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	<item>
		<title>By: One-Hot Gaming &#187; Blog Archive &#187; Things to Expect</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-356</link>
		<dc:creator>One-Hot Gaming &#187; Blog Archive &#187; Things to Expect</dc:creator>
		<pubDate>Tue, 09 Jun 2009 10:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-356</guid>
		<description>[...] We&#8217;re both pretty new when it comes to Cocoa and Objective-C, though. Luckily Objective-C doesn&#8217;t have much we haven&#8217;t run into before, and all-in-all the Apple Developer documents are pretty decent. There&#8217;s also some great people out there who share the tricky things they&#8217;ve figured out with the community. Like these guys. [...]</description>
		<content:encoded><![CDATA[<p>[...] We&#8217;re both pretty new when it comes to Cocoa and Objective-C, though. Luckily Objective-C doesn&#8217;t have much we haven&#8217;t run into before, and all-in-all the Apple Developer documents are pretty decent. There&#8217;s also some great people out there who share the tricky things they&#8217;ve figured out with the community. Like these guys. [...]</p>
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	<item>
		<title>By: Paul</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-355</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 08 Jun 2009 08:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-355</guid>
		<description>Thank&#039;s a million for this. Great timesaver!</description>
		<content:encoded><![CDATA[<p>Thank&#8217;s a million for this. Great timesaver!</p>
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		<title>By: Doug</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-328</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Sat, 16 May 2009 15:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-328</guid>
		<description>Nice slides!  I used Box2D for Jiggle Balls now in the App  Store.  There is no way I could have done it without the great work of Erin Catto (Box2D) and Simon Oliver (Rolondo).  Opening this up to the community has been a great thing.  There are many games using it in the App Store.</description>
		<content:encoded><![CDATA[<p>Nice slides!  I used Box2D for Jiggle Balls now in the App  Store.  There is no way I could have done it without the great work of Erin Catto (Box2D) and Simon Oliver (Rolondo).  Opening this up to the community has been a great thing.  There are many games using it in the App Store.</p>
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		<title>By: Streaming Colour Studios &#187; Blog Archive &#187; Meet-Up Thoughts and Dapple Update</title>
		<link>http://blog.zincroe.com/2009/05/iphone-and-box2d/comment-page-1/#comment-326</link>
		<dc:creator>Streaming Colour Studios &#187; Blog Archive &#187; Meet-Up Thoughts and Dapple Update</dc:creator>
		<pubDate>Fri, 15 May 2009 12:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=200#comment-326</guid>
		<description>[...] iPhone + Box2D (blog.zincroe.com) - Luke Lutman from zinc Roe Design gave a presentation on using the open source Box2D physics engine with iPhone. He has posted his short presentation slides (that we saw) as well as a longer presentation and an example source code project. [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone + Box2D (blog.zincroe.com) &#8211; Luke Lutman from zinc Roe Design gave a presentation on using the open source Box2D physics engine with iPhone. He has posted his short presentation slides (that we saw) as well as a longer presentation and an example source code project. [...]</p>
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