Ramblings from the team at zinc Roe
Archive for July, 2009
Posted by Davin on July 22nd, 2009
“Freedom of the press is guaranteed only to those who own one.” — A.J. Liebling Eons ago, when the web was emerging from its grey-background Times Roman infancy, one of the aspects that drew me and many people to it was the relatively cheap and open platform it offered as a publishing medium. While desktop [...]
# — Posted in Show and Tell
Posted by Vanessa on July 22nd, 2009
Sometimes you need a push to delve into things you once loved. Leaving university I needed a break from making electronic and robotic art, but maybe, just maybe its time for that break to be over. I wanted to do my show and tell on something I know really well. I had a really hard [...]
# — Posted in Art ·Show and Tell
Posted by Carlo on July 21st, 2009
With the introduction of FLARToolkit and other means of tracking user input through a webcam in flash, I recently had a chance to read up on some of the other ways we can interact with flash applications using a webcam. Camera.activityLevel The most basic way to detect activity through a webcam in flash is by [...]
# — Posted in Experiments ·Flash ·Research ·Show and Tell ·Tutorials
Posted by Jason on July 13th, 2009
With news of the Ontario government using the lure of $250+ million in incentives to bring UbiSoft to Toronto there is talk in the air about government support for the gaming industry. Ryan at Untold summarizes things well in this blog post. The government is failing to support the folks who need it most – [...]
# — Posted in Blog ·business
Posted by Jason on July 9th, 2009
Finally got around to posting some walkthroughs of our Zimmer Twins iPhone games: Flying Furball, Stunt Wagon, Snack Attack. You’ll find links to all three games on the App Store on our iPhone App page.
# — Posted in Blog
Posted by Jason on July 6th, 2009
The follow-up to Arctic Shuffle is nearing completion. We have rebuilt Arctic Shuffle to take advantage of Box2d, openGL and in-app purchases. The result is a game that is faster, smoother and more extensible. We’ve also managed to add in a few new obstacles and we have plans for more. We’re currently looking for external [...]
# — Posted in Blog