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	<title>Comments on: Ontario College Fail</title>
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	<link>http://blog.zincroe.com/2010/02/ontario-college-fail/</link>
	<description>Ramblings from the team at zinc Roe</description>
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		<title>By: FL</title>
		<link>http://blog.zincroe.com/2010/02/ontario-college-fail/comment-page-1/#comment-542</link>
		<dc:creator>FL</dc:creator>
		<pubDate>Thu, 25 Mar 2010 19:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=607#comment-542</guid>
		<description>&quot;Principles&quot; :)</description>
		<content:encoded><![CDATA[<p>&#8220;Principles&#8221; :)</p>
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		<title>By: josh</title>
		<link>http://blog.zincroe.com/2010/02/ontario-college-fail/comment-page-1/#comment-540</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Tue, 23 Mar 2010 15:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=607#comment-540</guid>
		<description>Wow, not knowing the difference between lossy and lossless images? Or vector versus bitmap? I&#039;m not sure how anyone can complete any Flash project without knowing those. I&#039;m in the Interactive Media and Design which is split between Carleton University and Algonquin college. The basics you mentioned are indeed taught first year along with theory of UI design, story boarding, and programing is taught through out the 4 years. That&#039;s not to say graduating from this program makes you a good designer or a proper coder. To be either, you have to take an active interest in the field and develop your own skills. The industry moves pretty quickly and it seems professors and instructors are too busy to keep up. Clearly though, keeping up with the industry is something colleges must be heavily invested in.</description>
		<content:encoded><![CDATA[<p>Wow, not knowing the difference between lossy and lossless images? Or vector versus bitmap? I&#8217;m not sure how anyone can complete any Flash project without knowing those. I&#8217;m in the Interactive Media and Design which is split between Carleton University and Algonquin college. The basics you mentioned are indeed taught first year along with theory of UI design, story boarding, and programing is taught through out the 4 years. That&#8217;s not to say graduating from this program makes you a good designer or a proper coder. To be either, you have to take an active interest in the field and develop your own skills. The industry moves pretty quickly and it seems professors and instructors are too busy to keep up. Clearly though, keeping up with the industry is something colleges must be heavily invested in.</p>
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		<title>By: Rob Segal</title>
		<link>http://blog.zincroe.com/2010/02/ontario-college-fail/comment-page-1/#comment-532</link>
		<dc:creator>Rob Segal</dc:creator>
		<pubDate>Fri, 05 Mar 2010 23:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=607#comment-532</guid>
		<description>You touch a key point for me Jason.  That of &quot;first principals&quot;.  Being a software developer who got into game development on the side as a hobby although largely because no schools were offering game development degrees at the time I was going to school I am pleased to say I took that track.  It has given me a great core and depth of knowledge which I doubt I would have received taking a specialized game development course.  It&#039;s still the best bet in my mind for software developers in any career track including game development.</description>
		<content:encoded><![CDATA[<p>You touch a key point for me Jason.  That of &#8220;first principals&#8221;.  Being a software developer who got into game development on the side as a hobby although largely because no schools were offering game development degrees at the time I was going to school I am pleased to say I took that track.  It has given me a great core and depth of knowledge which I doubt I would have received taking a specialized game development course.  It&#8217;s still the best bet in my mind for software developers in any career track including game development.</p>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://blog.zincroe.com/2010/02/ontario-college-fail/comment-page-1/#comment-525</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Thu, 18 Feb 2010 17:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.zincroe.com/?p=607#comment-525</guid>
		<description>Ah - your every word is like a salve to my soul.

Guess what happened to me on Tuesday?  i was reminding my second-semester class how to import images into Flash, and i hit the EXACT SAME PROBLEM.  They didn&#039;t know the difference between lossy and non-lossy image formats, and they didn&#039;t know which image formats supported transparencty.  My first instinct was to ask if they even knew the difference between raster and vector images.  Thank God, they did ... but it all prompted me to write an email to the program co-ordinator URGING him to ensure that stuff was taught in first semester - first DAY, if possible.

i hear you loud and clear about hiring more pros. i suspect it comes down to a money issue.  By teaching a college course, i&#039;m making about half of what i make working for my company - and even less money when you factor in prep time and marking.  There&#039;s more value for me in teaching than just the paycheque (or so i thought), but beyond more money, i can&#039;t see what would attract industry people to academia.

Your point about teaching what&#039;s necessary vs. teaching what&#039;s fun is a salient one when it comes to video game design courses.  i&#039;ll say this again in the next half of my rant, and i&#039;ve said as much to my students: you&#039;re not in college to play games. You&#039;re here to make games.  You&#039;re trying to get a job in a cake factory.  Cake is a product that other people enjoy and appreciate and have fun experiencing.  But a cake factory job is just as shitty and difficult as a furniture factory job.  You don&#039;t spend all day at the cake factory EATING CAKE.   So smarten the eff up, kids.</description>
		<content:encoded><![CDATA[<p>Ah &#8211; your every word is like a salve to my soul.</p>
<p>Guess what happened to me on Tuesday?  i was reminding my second-semester class how to import images into Flash, and i hit the EXACT SAME PROBLEM.  They didn&#8217;t know the difference between lossy and non-lossy image formats, and they didn&#8217;t know which image formats supported transparencty.  My first instinct was to ask if they even knew the difference between raster and vector images.  Thank God, they did &#8230; but it all prompted me to write an email to the program co-ordinator URGING him to ensure that stuff was taught in first semester &#8211; first DAY, if possible.</p>
<p>i hear you loud and clear about hiring more pros. i suspect it comes down to a money issue.  By teaching a college course, i&#8217;m making about half of what i make working for my company &#8211; and even less money when you factor in prep time and marking.  There&#8217;s more value for me in teaching than just the paycheque (or so i thought), but beyond more money, i can&#8217;t see what would attract industry people to academia.</p>
<p>Your point about teaching what&#8217;s necessary vs. teaching what&#8217;s fun is a salient one when it comes to video game design courses.  i&#8217;ll say this again in the next half of my rant, and i&#8217;ve said as much to my students: you&#8217;re not in college to play games. You&#8217;re here to make games.  You&#8217;re trying to get a job in a cake factory.  Cake is a product that other people enjoy and appreciate and have fun experiencing.  But a cake factory job is just as shitty and difficult as a furniture factory job.  You don&#8217;t spend all day at the cake factory EATING CAKE.   So smarten the eff up, kids.</p>
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