Ramblings from the team at zinc Roe
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Posted by Jason on July 13th, 2009
With news of the Ontario government using the lure of $250+ million in incentives to bring UbiSoft to Toronto there is talk in the air about government support for the gaming industry. Ryan at Untold summarizes things well in this blog post. The government is failing to support the folks who need it most – [...]
# — Posted in Blog ·business
Posted by Jason on July 9th, 2009
Finally got around to posting some walkthroughs of our Zimmer Twins iPhone games: Flying Furball, Stunt Wagon, Snack Attack. You’ll find links to all three games on the App Store on our iPhone App page.
# — Posted in Blog
Posted by Jason on July 6th, 2009
The follow-up to Arctic Shuffle is nearing completion. We have rebuilt Arctic Shuffle to take advantage of Box2d, openGL and in-app purchases. The result is a game that is faster, smoother and more extensible. We’ve also managed to add in a few new obstacles and we have plans for more. We’re currently looking for external [...]
# — Posted in Blog
Posted by Jason on May 5th, 2009
This is a little story about a storybuilder and a project that came and went and came back again. Way back when the universe was young and zinc Roe was operating out of a bachelor apartment we created this thing called flashcan. It was a simple tool that let users drag and drop artwork onto [...]
# — Posted in Kids Media ·Projects ·Randomness
Posted by Jason on April 8th, 2009
Since we launched Arctic Shuffle we’ve been keeping a running list of feature ideas for future versions. Ideas have come from our own experience playing (useful), talking and watching friends and colleagues play (more useful), iTunes reviews (mostly useless), reviews on app review sites (mixed bag), and emails from users (all over the map). When [...]
# — Posted in Games ·iPhone
Posted by Jason on April 2nd, 2009
Looking forward to attending Museums and the Web conference this year. Last year was the first time I attended and I really enjoyed all the lively discussions around how museums and galleries can take advantage of new media to educate and promote. Far more interesting was discussion of how these institutions can learn from their [...]
# — Posted in Blog
Posted by Jason on March 21st, 2009
This year I made my first trip to SXSW interactive in Austin, TX. Although there was the normal mix of sessions (good, bad and everything between), the overall experience of the conference was among the best I’ve experienced. I think the mere concentration of clever folks who build stuff made it impossible to walk away [...]
# — Posted in Blog
Posted by Jason on March 20th, 2009
Yesterday we released a Lite version of Arctic Shuffle – our fun new game for the iPhone and iPod touch. The lite version includes 20 of the 72 levels and is a great way to get a taste of the game play. So grab a copy today and let us know what you think!
# — Posted in Games ·Projects ·iPhone
Posted by Jason on March 14th, 2009
Things really get rolling at SXSW Interactive today. Luke and Davin (along with our unfaithful companion Crappy Cat) are still pouring over the schedule and laying down our plans for what should be a very busy few days. Crappy is up for an award this year and we’re doing our best to keep him in [...]
# — Posted in Events
Posted by Jason on March 11th, 2009
We bundled up v1.1 and the Lite version and submitted everything to Apple for review. The update includes a total of 72 levels and a raft of small fixes. The Lite version includes 20 fully-featured levels. Hopefully we’ll see them up on the App Store soon!
# — Posted in Blog