Ramblings from the team at zinc Roe
Author Archive
Posted by Luke on March 25th, 2010
While debugging our new Tickle Tap Toddler Pack iPhone app, I had to fix a couple of obscure bugs caused by the YouTube video on the app’s info screen. After watching the video, none of the sound effects in Sound Shaker work…
# — Posted in Blog · Code · Tickle Tap Apps · iPhone
Posted by Luke on August 6th, 2009
Most content made for preschoolers is awful. Harsh? Maybe, but when your little monster wants to read a book, listen to a song, or watch a show on repeat, you have plenty of opportunity to notice. As a parent, finding…
# — Posted in Show and Tell
Posted by Luke on June 3rd, 2009
While coding the sound for Arctic Shuffle 2, I ran into a non-obvious memory (to me, anyway) memory leak related to the AVAudioPlayer that took forever to track down.
Here was my original code, which leaks if an error occurs…
# — Posted in Code · iPhone
Posted by Luke on May 14th, 2009
For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head…
# — Posted in Blog · Code · iPhone
Posted by Luke on May 14th, 2009
There were some good questions during my presentation last night and via email this morning about units in Box2D.
@jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual:
Box2D works with floating point…
# — Posted in Blog · Code · Games · iPhone
Posted by Luke on May 13th, 2009
For the next version of Arctic Shuffle, we’re using an open source 2D physics engine called Box2D to improve the gameplay. There seems to be a lot of interest in Box2D for the iPhone, but I haven’t found a great overview…
# — Posted in Blog
Posted by Luke on May 7th, 2009
Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been…
# — Posted in Blog · Code · Tutorials · iPhone
Posted by Luke on May 7th, 2009
Using Box2D is a great way to add physics to a 2D iPhone game. Since Box2D is written in C++ rather than Objective-C, adding it to your XCode project and getting it to build cleanly can be a bit tricky.…
# — Posted in Blog · Code · Tutorials · iPhone
Posted by Luke on April 23rd, 2009
When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into…
# — Posted in Blog · Games · Tutorials · iPhone
Posted by Luke on February 9th, 2009
Here in the office, we use a network drive (called Betsy) to store all of our files. Because I’m too lazy to manually connect to Betsy drive each time I turn on my computer, I use a little AppleScript to…
# — Posted in Blog