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Ramblings from the team at zinc Roe

Metal Fish Eggs

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x and y precision in ActionScript 3

I ran into some strange behavior while programming zombies in ActionScript 3 this morning. The code was pretty straight-forward, setting the zombie sprite’s x and y in an enter frame loop to move it to some arbitrary point. As part…

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Beautiful Code

Beautiful Code asks well-known (and not so well-known) programmers to discuss the most beautiful piece of code they know.
From the preface:
For some, it lives in the small details of elegantly crafted software. Others find beauty in the big picture…

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Batch Optimize in Flash

Optimizing vector artwork in Flash is usually the last thing on an illustrator or animator’s mind when they’re drawing in Flash. Unfortunately, when all the artwork is done and it’s time to get it ready for the web, it can…

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Label Utility Class

One problem I always run into when developing a game in Flash is how to tell when a timeline animation is finished.
The quick and dirty solution is to put some callback functions on a frame (or two or three)…

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Crappy Cat

Crappy Cat is not a good kitty — unless you consider hard-drinkin’ and hard-livin’ to be desirable qualities in a cat. Then Crappy Cat is a very, very good kitty. The new Crappy Cat game, (which we’ve been programming all summer)…

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