Ramblings from the team at zinc Roe
Archive for the ‘Blog’ Category
Posted by Jason on July 13th, 2009
With news of the Ontario government using the lure of $250+ million in incentives to bring UbiSoft to Toronto there is talk in the air about government support for the gaming industry. Ryan at Untold summarizes things well in this…
# — Posted in Blog · business
Posted by Jason on July 9th, 2009
Finally got around to posting some walkthroughs of our Zimmer Twins iPhone games: Flying Furball, Stunt Wagon, Snack Attack. You’ll find links to all three games on the App Store on our iPhone App page.
# — Posted in Blog
Posted by Jason on July 6th, 2009
The follow-up to Arctic Shuffle is nearing completion. We have rebuilt Arctic Shuffle to take advantage of Box2d, openGL and in-app purchases. The result is a game that is faster, smoother and more extensible. We’ve also managed to add in…
# — Posted in Blog
Posted by Luke on May 14th, 2009
For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head…
# — Posted in Blog · Code · iPhone
Posted by Luke on May 14th, 2009
There were some good questions during my presentation last night and via email this morning about units in Box2D.
@jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual:
Box2D works with floating point…
# — Posted in Blog · Code · Games · iPhone
Posted by Luke on May 13th, 2009
For the next version of Arctic Shuffle, we’re using an open source 2D physics engine called Box2D to improve the gameplay. There seems to be a lot of interest in Box2D for the iPhone, but I haven’t found a great overview…
# — Posted in Blog
Posted by Luke on May 7th, 2009
Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been…
# — Posted in Blog · Code · Tutorials · iPhone
Posted by Luke on May 7th, 2009
Using Box2D is a great way to add physics to a 2D iPhone game. Since Box2D is written in C++ rather than Objective-C, adding it to your XCode project and getting it to build cleanly can be a bit tricky.…
# — Posted in Blog · Code · Tutorials · iPhone
Posted by Luke on April 23rd, 2009
When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into…
# — Posted in Blog · Games · Tutorials · iPhone
Posted by Jason on April 2nd, 2009
Looking forward to attending Museums and the Web conference this year. Last year was the first time I attended and I really enjoyed all the lively discussions around how museums and galleries can take advantage of new media to educate and…
# — Posted in Blog