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Ramblings from the team at zinc Roe

Metal Fish Eggs

Archive for the ‘Blog’ Category

Supporting the New Media Plankton

With news of the Ontario government using the lure of $250+ million in incentives to bring UbiSoft to Toronto there is talk in the air about government support for the gaming industry. Ryan at Untold summarizes things well in this…

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Walkthrough Videos

Finally got around to posting some walkthroughs of our Zimmer Twins iPhone games: Flying Furball, Stunt Wagon, Snack Attack. You’ll find links to all three games on the App Store on our iPhone App page.

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Arctic Shuffle 2 Beta Test

The follow-up to Arctic Shuffle is nearing completion. We have rebuilt Arctic Shuffle to take advantage of Box2d, openGL and in-app purchases. The result is a game that is faster, smoother and more extensible. We’ve also managed to add in…

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Artifacts in small textures on the iPhone

For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head…

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Units in Box2D

There were some good questions during my presentation last night and via email this morning about units in Box2D.
@jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual:

Box2D works with floating point…

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iPhone and Box2D

For the next version of Arctic Shuffle, we’re using an open source 2D physics engine called Box2D to improve the gameplay. There seems to be a lot of interest in Box2D for the iPhone, but I haven’t found a great overview…

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Project Organization and Coding Conventions for iPhone Games

Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been…

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How To Add Box2D To An iPhone XCode Project

Using Box2D is a great way to add physics to a 2D iPhone game. Since Box2D is written in C++ rather than Objective-C, adding it to your XCode project and getting it to build cleanly can be a bit tricky.…

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How to check iPhone texture memory usage with Instruments

When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into…

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Museums and the Web

Looking forward to attending Museums and the Web conference this year. Last year was the first time I attended and I really enjoyed all the lively discussions around how museums and galleries can take advantage of new media to educate and…

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