Ramblings from the team at zinc Roe
Archive for the ‘Blog’ Category
Posted by Suzanne on December 10th, 2009
Color Collector, the playful preschool color quest, is coming soon to the iTunes App Store! This inventive app uses iPhone camera, and it makes it exciting for children to discover colors wherever they are. See Color Collector in action!
# — Posted in Blog ·Tickle Tap Apps
Posted by Carlo on December 1st, 2009
I had some time to take a look at what Adobe Labs has been up to and got caught up on Stratus. Stratus is a (currently free) service Adobe provides that enables peer 2 peer communication between multiple instances of the flash player. It uses RTMFP which you can learn more about on Adobe Labs. [...]
# — Posted in Blog ·Experiments ·Flash
Posted by Suzanne on November 4th, 2009
Hurrah! The first three apps in our Tickle Tap App series are now available for download on the iTunes App Store. Sound Shaker is a sound-making designed for preschoolers, but so far it’s a hit among children of all ages. (You know something is entertaining when it brings a smile to the faces of serious-minded journalists, jaded [...]
# — Posted in Blog ·Tickle Tap Apps
Posted by Jason on July 13th, 2009
With news of the Ontario government using the lure of $250+ million in incentives to bring UbiSoft to Toronto there is talk in the air about government support for the gaming industry. Ryan at Untold summarizes things well in this blog post. The government is failing to support the folks who need it most – [...]
# — Posted in Blog ·business
Posted by Jason on July 9th, 2009
Finally got around to posting some walkthroughs of our Zimmer Twins iPhone games: Flying Furball, Stunt Wagon, Snack Attack. You’ll find links to all three games on the App Store on our iPhone App page.
# — Posted in Blog
Posted by Jason on July 6th, 2009
The follow-up to Arctic Shuffle is nearing completion. We have rebuilt Arctic Shuffle to take advantage of Box2d, openGL and in-app purchases. The result is a game that is faster, smoother and more extensible. We’ve also managed to add in a few new obstacles and we have plans for more. We’re currently looking for external [...]
# — Posted in Blog
Posted by Luke on May 14th, 2009
For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head scratching, an obscure forum post saved the day. It turns out there’s a bug in [...]
# — Posted in Blog ·Code ·iPhone
Posted by Luke on May 14th, 2009
There were some good questions during my presentation last night and via email this morning about units in Box2D. @jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual: Box2D works with floating point numbers, so some tolerances have to be used to make Box2D perform well. [...]
# — Posted in Blog ·Code ·Games ·iPhone
Posted by Luke on May 13th, 2009
For the next version of Arctic Shuffle, we’re using an open source 2D physics engine called Box2D to improve the gameplay. There seems to be a lot of interest in Box2D for the iPhone, but I haven’t found a great overview anywhere, so I’ve put together a presentation for tonight’s Toronto iPhone Developer Meetup. Here [...]
# — Posted in Blog
Posted by Luke on May 7th, 2009
Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been all over the map. To improve the quality of our projects and make them easier [...]
# — Posted in Blog ·Code ·Tutorials ·iPhone