Skip Navigation

Ramblings from the team at zinc Roe

Metal Fish Eggs

Archive for the ‘Code’ Category

Beautiful Code

Beautiful Code asks well-known (and not so well-known) programmers to discuss the most beautiful piece of code they know. From the preface: For some, it lives in the small details of elegantly crafted software. Others find beauty in the big picture — in how a program’s structure allows it to evolve gracefully over time, or [...]

Read the full post4 Comments

Batch Optimize in Flash

Optimizing vector artwork in Flash is usually the last thing on an illustrator or animator’s mind when they’re drawing in Flash. Unfortunately, when all the artwork is done and it’s time to get it ready for the web, it can be pretty daunting to think about going through the FLA and doing Modify > Shape [...]

Read the full post4 Comments

Label Utility Class

One problem I always run into when developing a game in Flash is how to tell when a timeline animation is finished. The quick and dirty solution is to put some callback functions on a frame (or two or three) on the MovieClip’s timeline. This works well for simple cases, but gets messy quickly. And [...]

Read the full postLeave a Comment

Zimmer Twins at the Drupal Meetup

Drupal has been our choice of CMS since James Walker worked with us to build terminus1525.ca. Ashok Modi is our very own Drupal guru and recently undertook a major project in porting the Zimmer Twins site from Drupal 4.6 to Drupal 6.0. Ashok will be giving a bit of ‘behind-the-scenes’ tour of the process involved in [...]

Read the full post1 Comment