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Ramblings from the team at zinc Roe

Metal Fish Eggs

Archive for the ‘Flash’ Category

Mirrored Video Object in Flash

When using the webcam in your flash applications, it can be handy to flip the video object so it acts like a mirror. Many of the flash webcam demos out there does exactly this, usually by setting the scaleX property…

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Ontario College Fail

Today’s blog post started out as a comment on What’s Wrong with Ontario Colleges. I share Ryan’s general frustration with how Ontario’s colleges are failing to serve either their students or our industry.
I’ve had my share of experiences with…

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Taking a look at Adobe Stratus

I had some time to take a look at what Adobe Labs has been up to and got caught up on Stratus. Stratus is a (currently free) service Adobe provides that enables peer 2 peer communication between multiple instances of…

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A World Of Wonders: Globequest

Zinc Roe & TVO has just launched Globequest, a game that lets children (and adults) learn more about different places and cultures around the world!

This is probably one of the bigger projects I had the opportunity to work on…

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Animation: Stylistically Speaking

As a wise man once said, “Id rather entertain and hope that people learn, than teach and hope that people are entertained.” This man was Walt Disney. I decided to follow suit and screen a collection of animated films for…

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Motion & Activity Tracking in Flash

With the introduction of FLARToolkit and other means of tracking user input through a webcam in flash, I recently had a chance to read up on some of the other ways we can interact with flash applications using a webcam.
Camera.activityLevel
The…

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Vote for Crappy Cat

Time to cast your vote for Crappy Cat at this year’s SXSW People’s Choice awards!
http://sxsw.com/peoples-choice

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Batch Optimize in Flash

Optimizing vector artwork in Flash is usually the last thing on an illustrator or animator’s mind when they’re drawing in Flash. Unfortunately, when all the artwork is done and it’s time to get it ready for the web, it can…

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Label Utility Class

One problem I always run into when developing a game in Flash is how to tell when a timeline animation is finished.
The quick and dirty solution is to put some callback functions on a frame (or two or three)…

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Crappy Cat

Crappy Cat is not a good kitty — unless you consider hard-drinkin’ and hard-livin’ to be desirable qualities in a cat. Then Crappy Cat is a very, very good kitty. The new Crappy Cat game, (which we’ve been programming all summer)…

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