Ramblings from the team at zinc Roe
Archive for the ‘Flash’ Category
Posted by Jason on February 18th, 2010
Today’s blog post started out as a comment on What’s Wrong with Ontario Colleges. I share Ryan’s general frustration with how Ontario’s colleges are failing to serve either their students or our industry.
I’ve had my share of experiences with…
# — Posted in Blog · Flash · Jobs · Randomness · business
Posted by Carlo on December 1st, 2009
I had some time to take a look at what Adobe Labs has been up to and got caught up on Stratus. Stratus is a (currently free) service Adobe provides that enables peer 2 peer communication between multiple instances of…
# — Posted in Blog · Experiments · Flash
Posted by Carlo on October 14th, 2009
Zinc Roe & TVO has just launched Globequest, a game that lets children (and adults) learn more about different places and cultures around the world!
This is probably one of the bigger projects I had the opportunity to work on…
# — Posted in Flash · Projects
Posted by Lara on August 10th, 2009
As a wise man once said, “Id rather entertain and hope that people learn, than teach and hope that people are entertained.” This man was Walt Disney. I decided to follow suit and screen a collection of animated films for…
# — Posted in Art · Flash · Show and Tell
Posted by Carlo on July 21st, 2009
With the introduction of FLARToolkit and other means of tracking user input through a webcam in flash, I recently had a chance to read up on some of the other ways we can interact with flash applications using a webcam.
Camera.activityLevel
The…
# — Posted in Experiments · Flash · Research · Show and Tell · Tutorials
Posted by Jason on February 17th, 2009
Time to cast your vote for Crappy Cat at this year’s SXSW People’s Choice awards!
http://sxsw.com/peoples-choice
# — Posted in Flash · Games
Posted by Luke on November 3rd, 2008
Optimizing vector artwork in Flash is usually the last thing on an illustrator or animator’s mind when they’re drawing in Flash. Unfortunately, when all the artwork is done and it’s time to get it ready for the web, it can…
# — Posted in Code · Flash
Posted by Luke on October 20th, 2008
One problem I always run into when developing a game in Flash is how to tell when a timeline animation is finished.
The quick and dirty solution is to put some callback functions on a frame (or two or three)…
# — Posted in Code · Flash
Posted by Luke on September 15th, 2008
Crappy Cat is not a good kitty — unless you consider hard-drinkin’ and hard-livin’ to be desirable qualities in a cat. Then Crappy Cat is a very, very good kitty. The new Crappy Cat game, (which we’ve been programming all summer)…
# — Posted in Flash · Games · Projects
Posted by Jason on May 15th, 2008
A little over a year ago we received an email from a company working on ‘an open source consumer electronics device’. About a month later we got a package in the mail containing something that looked like a bean bag with an LCD screen attached to one side and a little label reading ‘prototype’. It was a Chumby. It ran Flash Lite and it was cute.
# — Posted in Blog · Flash · Projects