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Ramblings from the team at zinc Roe

Metal Fish Eggs

Archive for the ‘Flash’ Category

Batch Optimize in Flash

Optimizing vector artwork in Flash is usually the last thing on an illustrator or animator’s mind when they’re drawing in Flash. Unfortunately, when all the artwork is done and it’s time to get it ready for the web, it can be pretty daunting to think about going through the FLA and doing Modify > Shape [...]

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Label Utility Class

One problem I always run into when developing a game in Flash is how to tell when a timeline animation is finished. The quick and dirty solution is to put some callback functions on a frame (or two or three) on the MovieClip’s timeline. This works well for simple cases, but gets messy quickly. And [...]

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Crappy Cat

Crappy Cat is not a good kitty — unless you consider hard-drinkin’ and hard-livin’ to be desirable qualities in a cat. Then Crappy Cat is a very, very good kitty. The new Crappy Cat game, (which we’ve been programming all summer) went live this past weekend. It’s a bit different than most of our work (definitely not [...]

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Flashcan on the Chumby

A little over a year ago we received an email from a company working on ‘an open source consumer electronics device’. About a month later we got a package in the mail containing something that looked like a bean bag with an LCD screen attached to one side and a little label reading ‘prototype’. It was a Chumby. It ran Flash Lite and it was cute.

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A Real Page Turner

A few years ago, zinc Roe began working with the Toronto Public Library to develop a tool for displaying archival books from their various special collections branches. The library’s inspiration was Turning the Pages; a tool created by the British Library that, at the time, required the Shockwave plug-in (The British Library has recently produced [...]

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