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Ramblings from the team at zinc Roe

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Archive for the ‘Games’ Category

Justin Time Online: Designing a platformer for pre-schoolers

How do you take a classic platform game and adapt it for 4 year olds? This was the challenge we faced in designing Justin Time Online, a joint production with Guru studios. Goal In classical platformers, like Super Mario Bros., the goal is to get to the end of each level without dying.  For our [...]

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zinc Roe seeking ActionScript Developer

zinc Roe is looking for an experienced ActionScript developer for a six month contract position build online games for preschoolers.

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Tickle Tap Apps

Today marks the launch of Tickle Tap Toddler Pack Two. While we do have a few tweaks and updates planned this is the last app in the Tickle Tap Apps series. Tickle Tap Apps kicked off with a pitch written back in early 2009. At the time zinc Roe had produced only a couple of [...]

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Tickle Tap Apps Sneak Peek

Why would a three-year-old want to play games on an iPhone? Actually, let’s re-think that—why wouldn’t a three-year-old want to play games on an iPhone? iPhones and iPod Touch devices are extremely attractive to small users in the three- to five-year-old snack bracket. These devices are easy for small hands to use—much easier than computers, [...]

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Units in Box2D

There were some good questions during my presentation last night and via email this morning about units in Box2D. @jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual: Box2D works with floating point numbers, so some tolerances have to be used to make Box2D perform well. [...]

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How to check iPhone texture memory usage with Instruments

When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into Open GL as textures, and drawing them onto simple rectangular shapes. There are two caveats [...]

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Arctic Shuffle Feedback

Since we launched Arctic Shuffle we’ve been keeping a running list of feature ideas for future versions. Ideas have come from our own experience playing (useful), talking and watching friends and colleagues play (more useful), iTunes reviews (mostly useless), reviews on app review sites (mixed bag), and emails from users (all over the map). When [...]

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Get Arctic Shuffle Lite

Yesterday we released a Lite version of Arctic Shuffle – our fun new game for the iPhone and iPod touch. The lite version includes 20 of the 72 levels and is a great way to get a taste of the game play. So grab a copy today and let us know what you think!

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Arctic Shuffle Sneak Peak

Our team has just finished work on Arctic Shuffle – our first game for iPhone and iPod touch. Big thanks for Brian McBrearty for the tasty music and Trevor Van Meter for the lovely visuals. The game is in review but in the mean time here is a sneak peak! Arctic Shuffle Sneak Peak from [...]

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Vote for Crappy Cat

Time to cast your vote for Crappy Cat at this year’s SXSW People’s Choice awards! http://sxsw.com/peoples-choice

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