Ramblings from the team at zinc Roe
Metal Fish Eggs
Archive for the ‘Games’ Category
Units in Box2D
There were some good questions during my presentation last night and via email this morning about units in Box2D.
@jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual:
Box2D works with floating point…
How to check iPhone texture memory usage with Instruments
When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into…
Arctic Shuffle Feedback
Since we launched Arctic Shuffle we’ve been keeping a running list of feature ideas for future versions. Ideas have come from our own experience playing (useful), talking and watching friends and colleagues play (more useful), iTunes reviews (mostly useless), reviews…
Get Arctic Shuffle Lite
Yesterday we released a Lite version of Arctic Shuffle – our fun new game for the iPhone and iPod touch. The lite version includes 20 of the 72 levels and is a great way to get a taste of the…
Arctic Shuffle Sneak Peak
Our team has just finished work on Arctic Shuffle – our first game for iPhone and iPod touch. Big thanks for Brian McBrearty for the tasty music and Trevor Van Meter for the lovely visuals. The game is in review but in…
Vote for Crappy Cat
Time to cast your vote for Crappy Cat at this year’s SXSW People’s Choice awards!
http://sxsw.com/peoples-choice
Crappy Cat
Crappy Cat is not a good kitty — unless you consider hard-drinkin’ and hard-livin’ to be desirable qualities in a cat. Then Crappy Cat is a very, very good kitty. The new Crappy Cat game, (which we’ve been programming all summer)…