Ramblings from the team at zinc Roe
Archive for the ‘iPhone’ Category
Posted by Suzanne on December 3rd, 2009
Pattern Painter, the perfect preschool puzzler is coming soon to the iTunes App Store! This brand new Tickle Tap App is a pattern, drawing and shape game all in one and features easy-to-follow tracing animations when children need extra help, along…
# — Posted in Tickle Tap Apps · iPhone
Posted by Suzanne on October 19th, 2009
Why would a three-year-old want to play games on an iPhone? Actually, let’s re-think that—why wouldn’t a three-year-old want to play games on an iPhone?
iPhones and iPod Touch devices are extremely attractive to small users in the three- to…
# — Posted in Games · Tickle Tap Apps · Websites · iPhone
Posted by Luke on June 3rd, 2009
While coding the sound for Arctic Shuffle 2, I ran into a non-obvious memory (to me, anyway) memory leak related to the AVAudioPlayer that took forever to track down.
Here was my original code, which leaks if an error occurs…
# — Posted in Code · iPhone
Posted by Luke on May 14th, 2009
For the next version of Arctic Shuffle, we’re using Open GL to speed things up. One problem we’re run into along the way is strange artifacts in textures smaller than 64 pixels by 64 pixels. After a lot of head…
# — Posted in Blog · Code · iPhone
Posted by Luke on May 14th, 2009
There were some good questions during my presentation last night and via email this morning about units in Box2D.
@jasonkrogh asked what kind of units Box2D uses. Here’s the relevant bit about units from the Box2D manual:
Box2D works with floating point…
# — Posted in Blog · Code · Games · iPhone
Posted by Luke on May 7th, 2009
Now that we’re knee deep in iPhone game development, we’re working with a number of different outside developers. Since everyone involved is pretty new to Objective-C, XCode and iPhone development, project organization and coding conventions in our projects have been…
# — Posted in Blog · Code · Tutorials · iPhone
Posted by Luke on May 7th, 2009
Using Box2D is a great way to add physics to a 2D iPhone game. Since Box2D is written in C++ rather than Objective-C, adding it to your XCode project and getting it to build cleanly can be a bit tricky.…
# — Posted in Blog · Code · Tutorials · iPhone
Posted by Luke on April 23rd, 2009
When developing iPhone games, one of the biggest performance optimizations you can make is to use OpenGL ES for rendering (instead of CoreGraphics or UIKit). For a 2D game like Arctic Shuffle, this means loading all of the animation into…
# — Posted in Blog · Games · Tutorials · iPhone
Posted by Jason on April 8th, 2009
Since we launched Arctic Shuffle we’ve been keeping a running list of feature ideas for future versions. Ideas have come from our own experience playing (useful), talking and watching friends and colleagues play (more useful), iTunes reviews (mostly useless), reviews…
# — Posted in Games · iPhone
Posted by Jason on March 20th, 2009
Yesterday we released a Lite version of Arctic Shuffle – our fun new game for the iPhone and iPod touch. The lite version includes 20 of the 72 levels and is a great way to get a taste of the…
# — Posted in Games · Projects · iPhone