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	<title>Metal Fish Eggs &#187; Kids Media</title>
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	<link>http://blog.zincroe.com</link>
	<description>Ramblings from the team at zinc Roe</description>
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		<title>Introduction to Creating Apps for Kids</title>
		<link>http://blog.zincroe.com/2012/01/creating-apps-for-kids/</link>
		<comments>http://blog.zincroe.com/2012/01/creating-apps-for-kids/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 20:20:24 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=931</guid>
		<description><![CDATA[I&#8217;ve been invited to speak to about creating apps for kids at Nook &#8211; a work and event space for artists and illustrators here in Toronto. I&#8217;m expecting it to be a pretty free-wheeling discussion about all the practicalities of the process. I&#8217;ve hand picked a number of articles and links to get people started [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been invited to speak to about creating apps for kids at <a href="http://nookcollective.com/">Nook</a> &#8211; a work and event space for artists and illustrators here in Toronto. I&#8217;m expecting it to be a pretty free-wheeling discussion about all the practicalities of the process. I&#8217;ve hand picked a number of articles and links to get people started and thought I would share them here.</p>
<p><a href="http://developer.apple.com/programs/ios/">Apple iOS Developer Program</a>: If you want to publish your own apps to the App Store this is where it all starts.</p>
<p><a href="http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html">Apple&#8217;s iOS Human Interface Guidelines</a>: Read them. And then read them again. Even though they are geared a bit more toward productivity and utility apps for adults, there are lots of insights on how to design effective interfaces for mobile.</p>
<p><a href="http://www.tonylea.com/2011/best-iphone-game-frameworks/">Overview of iOS Game Frameworks</a>: A good introduction to the variety of frameworks available to take some of the pain out of creating your own apps.</p>
<p><a href="http://kidscreen.com/2012/01/16/do-i-need-to-know-how-to-program-to-do-game-design/">Do I need to know how to program to do game design?</a> An excellent response to a frequently asked question.</p>
<p><a href="http://launchpadtoys.com/blog/2011/10/inventing-playful-invention/">Inventing (Playful) Invention</a>: Great overview of the process of creating digital play experiences for kids from the creators of Toontastic. </p>
<p><a href="http://blog.zincroe.com/wp-content/uploads/2011/05/INPlay-User-Testing.pdf">User testing at zinc Roe</a>: Notes on how we approach user testing with kids. Some important considerations here to ensure you get useful feedback.</p>
<p><a href="http://momswithapps.com/2011/02/09/app-licensing-the-inside-scoop-from-night-day-studios/">App Licensing</a>: An excellent blog post from Night and Day studios on how they went about entering into licensing deals. Moms with apps is a loosely-organized group of (mostly) indie developers building apps for kids. Their forums are a great place for creators who are just starting out.</p>
<p>There are a lot of good kid app developers out there, here are a few of my favourites:<br />
<a href="http://tocaboca.com/">Toca Boca</a><br />
<a href="http://launchpadtoys.com">Launchpad Toys</a><br />
<a href="http://kidoodleapps.com/">Kidoodle Apps</a><br />
<a href="http://www.duckduckmoosedesign.com/">Duck Duck Moose</a><br />
<a href="http://www.nightanddaystudios.com/">Night and Day Studios</a><br />
<a href="http://crabhillpress.com/">Crab Hill Press</a><br />
<a href="http://nosycrow.com/">Nosy Crow</a><br />
<a href="http://www.arthurandcharles.com/">Gareth Lancaster</a><br />
<a href="http://www.matthammill.com/index.php/games/gesundheit/">Matt Hammill</a></p>
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		<title>No Perfect Solutions: Localizing Children&#8217;s Apps</title>
		<link>http://blog.zincroe.com/2011/08/localizing-childrens-apps/</link>
		<comments>http://blog.zincroe.com/2011/08/localizing-childrens-apps/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 17:46:26 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Stella and Sam]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=824</guid>
		<description><![CDATA[From the outset we knew we wanted our Stella and Sam Apps to fully support English and French and be built in such a way that we could accommodate additional languages in the future. Colin promptly dug into Apple&#8217;s docs on how to support localization and did a survey to see how other app developers [...]]]></description>
			<content:encoded><![CDATA[<p>From the outset we knew we wanted our <a href="http://www.stellaandsamapps.com/">Stella and Sam Apps</a> to fully support English and French and be built in such a way that we could accommodate additional languages in the future. Colin promptly dug into Apple&#8217;s docs on how to support localization and did a survey to see how other app developers were handling the issue. What we found left us with a series of three not-quite-perfect options. I wanted to share what we learned and hear from parents and developers about their thoughts.</p>
<p>There are two things that make localization of children&#8217;s apps different than typical apps. First &#8211; including assets for multiple languages in a single app means each additional language can result in much bigger app files sizes. This is because children&#8217;s apps often include a lot of voice over. Second &#8211; users may want to switch back and forth between languages frequently. In traditional apps users are more likely to use the app in their native language and stick with that. With children&#8217;s apps parents often want to have their little ones play in multiple languages as a way of improving their language skills.</p>
<p><strong>1. Publish two separate apps</strong></p>
<p>The advantage here is that the apps are smaller in size (no need to include localized versions of all the assets. Also, everything about the app from the search-engine-friendly URL in the app store to the app name and content is in the native language making it fairly clear when promoting the app in different languages. Even if their device is set up in English you can send them to a URL where you can be sure they will see the French app name and description in the app store. The downside is that families who want their kids to play in both languages have to buy the app twice. It also means maintaining two apps so QA and updates can take a bit longer.</p>
<p><strong>2. Publish one app and build a language setting into the app</strong></p>
<p>The advantage here is that parents and kids can fairly easily switch back and forth between languages. File sizes grow because you need to include assets for both languages. In apps like Stella and Sam that means duplicate copies of audio  files as well as all the graphics used in menus. The big disadvantage though is there is no way to localize the app name on the device. The books and the tv show have a significant audience in France and French Canada and Stella and Sam is actually <a href="http://stellaetsachaapps.com/">Stella et Sacha</a> in French. So promoting a &#8216;Stella and Sam App&#8217; and then relying on native French speakers to navigate to the appropriate setting is less than ideal.</p>
<p><strong>3. Publish one app and rely on the device&#8217;s language setting</strong></p>
<p>Apple&#8217;s development tools include a fairly elegant method for supporting multiple languages within a single app. File sizes are still big but following this approach means that everything from the app&#8217;s name on the device right down to the graphics assets are set based on the language setting on the device. This is the method that Apple recommends but it&#8217;s designed more for localizing an app like Safari than it is for a kid&#8217;s game or storybook. For native French users this gives the same advantages as #1, namely that the entire experience from end-to-end is in French. The big downside is that users who want to switch back and forth need to navigate away from the app to the Settings App to switch languages and then come back to the app.</p>
<p><strong>The File Size Issue</strong></p>
<p>As I&#8217;ve mentioned, embedding assets for more than one language can result in very large file sizes. The Stella and Sam Apps include 2.5 minutes of high-quality video and two sets of videos would have pushed our file sizes from about 60MB to around 100MB. Based on a suggestion from an Apple engineer at WWDC we looked into building an app that would download these large assets on the first run. But after looking into this we opted against the idea for three reasons: extra development and QA time to build a thoroughly-tested system for managing the download process, a long delay when the app is first launched and the assets load, and frustration and disappointment if parents first launch the app while offline. Although we embedded all the assets, we were able cut down on file size by separating out the audio tracks from the video. Since only the audio is different we embed one video track and two audio tracks. Based on the language settings we play the appropriate audio track and sync it up with the video.</p>
<p><strong>Conclusion</strong></p>
<p>As a parent, I love the idea that kids can hear the story and play the activities in both languages as a way to re-inforce their language skills. As someone who has worked with software for non-English users I also understand how important a seamless native-language experience is to having legitimacy in these markets. Making the decision was difficult but in the end we chose #3. It allowed us to publish a single app while offering a completely French experience right down to the app names. Also, following Apple&#8217;s recommendations generally means fewer surprises down the road. </p>
<p>So far I&#8217;ve had one support email asking about how to switch languages and one bad review from a user who was clearly unaware of how to switch languages. As we anticipated, this solution is not ideal for parents who want to switch between the languages frequently. However, for native speakers it has worked tremendously well. Apple featured the Stella and Sam Apps in both the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewMultiRoom?fcId=414603529&#038;s=143455">Great Canadian Apps</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewRoom?cc=ca&#038;fcId=437314061&#038;id=25208&#038;mt=8">Apps en Français</a> sections.</p>
<p><strong>Final Tip</strong></p>
<p>One issue we ran into was how to link French-Canadian users to the App in iTunes without displaying the preview page in English. If we used the link as provided from Apple it would display the <a href="http://itunes.apple.com/ca/app/stella-and-sam-story-bundle/id441939700?mt=8">English preview page</a>. Unable to turn up anything in Apple&#8217;s docs I started playing with the URL and discovered that adding a &#8216;&#038;l=fr&#8217; to the end of the URL forces the display of the <a href="http://itunes.apple.com/ca/app/stella-and-sam-story-bundle/id441939700?mt=8&#038;l=fr">French app details</a> on the preview page. </p>
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		<title>Tickle Tap Promo Code Giveaway</title>
		<link>http://blog.zincroe.com/2010/12/tickle-tap-promo-code-giveaway/</link>
		<comments>http://blog.zincroe.com/2010/12/tickle-tap-promo-code-giveaway/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 16:33:39 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Tickle Tap Apps]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=738</guid>
		<description><![CDATA[Today is your chance to grab a Tickle Tap App promo code. This week Apple updated their rules making it possible for App Store promo codes to be redeemed anywhere in the world! We are especially excited about this since we hail from the Great White North. To get your free app just look for [...]]]></description>
			<content:encoded><![CDATA[<p>Today is your chance to grab a <a href="http://www.tickletapapps.com/">Tickle Tap App</a> promo code. This week Apple updated their rules making it possible for App Store promo codes to be redeemed anywhere in the world! We are especially excited about this since we hail from the Great White North.</p>
<p>To get your free app just look for the &#8216;redeem&#8217; link in iTunes and enter one of the following codes. To save others from wasting their time with codes that have already been used please leave a comment with the codes that you&#8217;ve used.</p>
<p>UPDATE: It looks like all the codes have been used. To find out about future giveaways sign up for our <a href="http://www.tickletapapps.com/tickletaptimes">newsletter</a> or <a href="http://www.twitter.com/zincroegames/">follow us</a> on twitter!</p>
<p>Enjoy!</p>
<p><a href="http://www.tickletapapps.com/soundshaker">Sound Shaker</a><br />
3NKFYHJEMFHE<br />
JM4KHL67FY3R<br />
RRMRPYFAYX9F<br />
43LKLWJYYJLT<br />
A9AMR4PHLEWJ<br />
WPX7YF6JM4AH<br />
JWFFRYK7KE79<br />
WW3MTFNR7MTK<br />
XM3MLP4LKWPM<br />
MEREENFEKLEY</p>
<p><a href="http://www.tickletapapps.com/sortslider">Sort Slider</a><br />
7FL9AW6944R9<br />
MYTER6MF6HEH<br />
6R369PA6XHTP<br />
WHJPLMYX3HT6<br />
Y99MN6343LHY<br />
F3AFTAN3WN3T<br />
767YL9WALWK3<br />
NA4HTLK99HML<br />
96JFRETW3A3A<br />
YNF4F9KFPN99</p>
<p><a href="http://www.tickletapapps.com/bugbuilder">Bug Builder</a><br />
3EEKHK34AXRJ<br />
KNPHJRJHAY4F<br />
H9WHYT4AHM6E<br />
7RLF9WTF4T9W<br />
MKW73PLRAAAP<br />
XEW4RPF6TKKF<br />
NE7XT674WMY4<br />
JPLYXF37EWFW<br />
YWMP3ERRFNL6<br />
RK4XW4HNXTYN</p>
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		<title>Tickle Tap Apps</title>
		<link>http://blog.zincroe.com/2010/10/tickle-tap-apps/</link>
		<comments>http://blog.zincroe.com/2010/10/tickle-tap-apps/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 11:23:06 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Randomness]]></category>
		<category><![CDATA[Tickle Tap Apps]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=690</guid>
		<description><![CDATA[Today marks the launch of Tickle Tap Toddler Pack Two. While we do have a few tweaks and updates planned this is the last app in the Tickle Tap Apps series. Tickle Tap Apps kicked off with a pitch written back in early 2009. At the time zinc Roe had produced only a couple of [...]]]></description>
			<content:encoded><![CDATA[<p>Today marks the launch of <a href="http://itunes.apple.com/app/tickle-tap-toddler-pack-two/id396751719?mt=8">Tickle Tap Toddler Pack Two</a>. While we do have a few tweaks and updates planned this is the last app in the <a href="http://www.tickletapapps.com/">Tickle Tap Apps</a> series.</p>
<p>Tickle Tap Apps kicked off with a pitch written back in early 2009. At the time zinc Roe had produced only a couple of iPhone apps and had never designed preschool content based on a touch interface. We dug deep into our own pockets to finance the project and it was the first where we were selling content directly to parents.</p>
<p><a href="http://www.tickletapapps.com/soundshaker">Sound Shaker</a> launched in November 2009 and in the year since then we&#8217;ve launched a total of ten individual apps along with the two bundle apps. This project embodies much of what I love about zinc roe. We dove into unchartered territory, learned as we went and discussed and debated everything from the merits of openGL to how four-year-olds held iPhones. Some apps ideas progressed smoothly. Others veered all over the place before we got them on track.</p>
<p>The apps have had an overwhelmingly positive response from parents and kids. And the story is much the same in the industry. We&#8217;re learned a great deal through our work on this project. The exciting news is that while Tickle Tap Apps is winding down we have some really fantastic new kids iPhone projects to apply all that we&#8217;ve learned.</p>
<p>We have a great <a href="http://www.tickletapapps.com/about">team</a> who made this project happen. All of us want to thank our colleagues for their advice and support and the parents and kids for their feedback and encouragement.</p>
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		<title>A big hello to the App Campers</title>
		<link>http://blog.zincroe.com/2010/04/a-big-hello-to-the-app-campers/</link>
		<comments>http://blog.zincroe.com/2010/04/a-big-hello-to-the-app-campers/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:44:04 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Tickle Tap Apps]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=651</guid>
		<description><![CDATA[Right about now a number of notable folks in the world of children&#8217;s technology are on their way to the Dust or Magic AppCamp. Unfortunately I wasn&#8217;t able to make the trip. But I thought I&#8217;d use this as an excuse to share a few of the lessons learned in developing Tickle Tap Apps. We [...]]]></description>
			<content:encoded><![CDATA[<p>Right about now a number of notable folks in the world of children&#8217;s technology are on their way to the <a href="http://www.childrenssoftware.com/dustormagic/">Dust or Magic AppCamp</a>. Unfortunately I wasn&#8217;t able to make the trip. But I thought I&#8217;d use this as an excuse to share a few of the lessons learned in developing <a href="http://www.tickletapapps.com">Tickle Tap Apps</a>.</p>
<p>We ran numerous testing sessions with kids throughout the development of our apps. Many very informal with friends, family and a few strangers here and there. With the help of mom and HCI consultant Deborah Ptak who works at University of Toronto we were able to gather a lot of useful feedback on the apps. Deb organized and ran a number of testing sessions with kids aged 3 to 6. We were able to make quite a few small improvements based on these sessions. Many of these issues can be grouped into three sets:</p>
<p><strong>Unintentional triggering of the buttons.</strong> Any buttons near the edge of the screen WILL be hit by kids by accident. Repeatable. The Tickle Tap Apps use a &#8216;back&#8217; button placed in the bottom right corner of the screen (all our preschool apps are landscape). Over and over again we watched as kids accidentally hit this button as they shifted their grip on the device. As a result we moved the placement of this button to the top left corner. So keep your buttons away from the edges of the screen and especially the bottom corners of the screen. And when it comes to do QA testing make sure your app survives all ten fingers mashing madly away at once.</p>
<p><strong>Unintentional touches blocking intentional touches.</strong> Unless you make special accommodations an active touch event will block the triggering of subsequent events. In other words if you are touching the edge of the screen accidentally the app won&#8217;t respond to intentional touches. A solution is to set up your apps as multitouch and write the code in such as a way the it can accept input even if a stray finger is resting somewhere else on the screen.</p>
<p><strong>Voice-over and animation overload.</strong> This came out only after longer game-play. Once kids got the hang of a game they charged ahead and suddenly the voice-overs went from helpful to annoying and the animations from novel and rewarding to just getting in the way. So we got smart with our voice-over. We took some of it out, we made some of it play only after an inactivity time-out and made some of it only play the first time through on a new game play. And we pared back the frequency of the little animations that are peppered throughout our apps. Getting this balance right is tricky and of course it&#8217;s not an issue that is limited to mobile apps.</p>
<p>So I hope all the AppCampers enjoy the Ocean views. Building apps for kids has been a tremendous experience and I&#8217;m sure I don&#8217;t need to tell you how liberating it is to break out of the browser and ditch the mouse and keyboard. Consider this an open invite to get in touch and share your questions and insights. Tickle Tap is just the start for us!</p>
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		<title>Storybuilder – A History</title>
		<link>http://blog.zincroe.com/2009/05/storybuilder-a-history/</link>
		<comments>http://blog.zincroe.com/2009/05/storybuilder-a-history/#comments</comments>
		<pubDate>Tue, 05 May 2009 14:44:35 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Randomness]]></category>
		<category><![CDATA[cbc4kids]]></category>
		<category><![CDATA[flashcan]]></category>
		<category><![CDATA[storybuilder]]></category>
		<category><![CDATA[toronto public library]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=140</guid>
		<description><![CDATA[This is a little story about a storybuilder and a project that came and went and came back again. Way back when the universe was young and zinc Roe was operating out of a bachelor apartment we created this thing called flashcan. It was a simple tool that let users drag and drop artwork onto [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.zincroe.com/wp-content/uploads/2009/05/picture-1.png" alt="Flashcan on the TPL Kidsspace" title="Flashcan on the TPL Kidsspace" width="515" height="295" class="alignnone size-full wp-image-145" /></p>
<p>This is a little story about a storybuilder and a project that came and went and came back again. Way back when the universe was young and zinc Roe was operating out of a bachelor apartment we created this thing called <a href="http://www.flashcan.com/">flashcan</a>. It was a simple tool that let users drag and drop artwork onto a background and add text. This was pretty nifty stuff for the year 2000. We approached some clients and ended up licensing it to Teletoon and Family Channel. </p>
<p>Flashcan caught the attention of a team working at the CBC and soon I was in Vancouver working with the cbcr3 team to rebuild it as the CBC storybuilder. Shortly after the launch of the most-beautiful cbc4kids.ca site the project was cancelled and it disappeared into the ether. But not long after we started working with the Toronto Public Library. Once again we went back and improved things and launched it as part of the new <a href="http://kidsspace.torontopubliclibrary.ca/ecard.html?design=22&#038;path=gg">KidsSpace</a> website. The library also uses the system for their Summer Reading Club sites. This summer it will showcase the work of <a href="http://www.wernerzimmermann.ca/">Werner Zimmerman</a>.</p>
<p>In each of its various incarnations the storybuilder idea has resonated with kids and each project was just as rewarding as the last. For us, it also brought us in contact with some especially gifted folks – the artists who created the assets, the designers who helped shape the interface, the teachers and educators who integrated it into their classrooms and the kids who continue to produce crazy and amazing work with these tools.</p>
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		<title>5 Dangerous Things</title>
		<link>http://blog.zincroe.com/2008/12/5-dangerous-things/</link>
		<comments>http://blog.zincroe.com/2008/12/5-dangerous-things/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 22:57:27 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[coppa]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[safety]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=60</guid>
		<description><![CDATA[An excellent talk from Gever Tulley entitled Gever Tulley: 5 dangerous things you should let your kids do. Working with kids online we are faced with the challenges inherent in providing safe online experiences. Many of the measures (I&#8217;m thinking of COPPA specifically) provide what I consider to be false assurances. In theory they protect [...]]]></description>
			<content:encoded><![CDATA[<p>An excellent talk from Gever Tulley entitled <a href="http://www.ted.com/index.php/talks/gever_tulley_on_5_dangerous_things_for_kids.html">Gever Tulley: 5 dangerous things you should let your kids do</a>. Working with kids online we are faced with the challenges inherent in providing safe online experiences. Many of the measures (I&#8217;m thinking of COPPA specifically) provide what I consider to be false assurances. In theory they protect the privacy of children. In reality they do very little and, in fact, they may do harm by giving kids and parents a false sense of security. This is what went through my mind when watching Gever&#8217;s talk.</p>
<p>At the recent Dust or Magic conference a presenter gave their solution &#8211; a proprietary web browser that would only allow the user to access a specific list of approved destinations. The project is financed in large part through sponsorship with major childrens brands such as Shrek. To me this was a solution that in some ways is worse than the problem it seeks to solve. Lock the doors, pull the curtains and pull the phone from its plug.</p>
<p>Everyone needs to learn to be careful with the information they share online. I&#8217;m much more concerned with the risk this poses to the digitally uninitiated (read me parents) than children who have grown with these technologies. Maybe it&#8217;s time to take Tulley&#8217;s ideas and extend them to think about the pitfalls of our current approach to online safety for kids?</p>
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		<title>Kids&#8217; Time Radio</title>
		<link>http://blog.zincroe.com/2008/11/kids-time-radio/</link>
		<comments>http://blog.zincroe.com/2008/11/kids-time-radio/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 15:22:30 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[pugbunny]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=59</guid>
		<description><![CDATA[Friends Kyle (age unknown) and Maeve (age 5) host the weekly kids&#8217;s time radio show on community radio in Guelph. Last week I made a special guest appearance on the show to talk about the elusive pugbunny. Every show has great themes ranging from pancakes to animals. The show combines great music with stories and [...]]]></description>
			<content:encoded><![CDATA[<p>Friends Kyle (age unknown) and Maeve (age 5) host the weekly <a href="http://cfrukids.wordpress.com/">kids&#8217;s time radio show</a> on community radio in Guelph. Last week I made a special guest appearance on the show to talk about the elusive <a href="http://cfrukids.wordpress.com/2008/11/06/november-6th-show-animals/">pugbunny</a>. Every show has great themes ranging from pancakes to animals. The show combines great music with stories and news about fun kids events.</p>
<p>You&#8217;ll find an archive of past episodes on the <a href="http://www.cfru.ca/altarchive.php">CFRU radio site</a>.</p>
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		<title>Zimmer Twins at Dust or Magic</title>
		<link>http://blog.zincroe.com/2008/11/zimmer-twins-at-dust-or-magic/</link>
		<comments>http://blog.zincroe.com/2008/11/zimmer-twins-at-dust-or-magic/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:34:49 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=58</guid>
		<description><![CDATA[My quick walkthrough of the Zimmer Twins. Loads of articles, ideas and videos from Dust or Magic is available on the Dust or Magic Wiki.]]></description>
			<content:encoded><![CDATA[<p>My quick walkthrough of the Zimmer Twins. Loads of articles, ideas and videos from Dust or Magic is available on the <a href="http://dustormagic.wikispaces.com/">Dust or Magic Wiki</a>.</p>
<p><embed src="http://blip.tv/play/AdiXXIb3Rg" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
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		<title>Dust or Magic</title>
		<link>http://blog.zincroe.com/2008/10/dust-or-magic/</link>
		<comments>http://blog.zincroe.com/2008/10/dust-or-magic/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:13:52 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Kids Media]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Dust or Magic]]></category>
		<category><![CDATA[Zimmer Twins]]></category>

		<guid isPermaLink="false">http://blog.zincroe.com/?p=50</guid>
		<description><![CDATA[This Sunday Anne-Sophie and I will be heading to New Jersey to attend this year&#8217;s Dust or Magic Institute. Given the breadth of work we are involved with we often find ourselves at larger television, animation or technology conferences. This year we&#8217;ve made an effort to branch out and sample some smaller events with hopes of meeting [...]]]></description>
			<content:encoded><![CDATA[<p>This Sunday Anne-Sophie and I will be heading to New Jersey to attend this year&#8217;s <a href="http://www.childrenssoftware.com/dustormagic/">Dust or Magic Institute</a>. Given the breadth of work we are involved with we often find ourselves at larger television, animation or technology conferences. This year we&#8217;ve made an effort to branch out and sample some smaller events with hopes of meeting new and interesting folks. We&#8217;ve been lucky enough to be invited to the Annecy Animation Festival in France and Showcomotion Conference in the UK to talk about our experiences with the <a href="http://www.zimmertwins.ca">Zimmer Twins</a>. We also attended the Museums on the Web conference in Montreal. But Dust or Magic looks especially promising. It&#8217;s rare to see such an excellent roster of speakers and attendees at conference this intimate. New Jersey here we come.</p>
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